A Start/Pause button is located in the middle of the controller. ![]() There is also a yellow "C" stick below the main face buttons. The face buttons include a large green "A" button in the center, a smaller red "B" button to its bottom left and the kidney-shaped "X" and "Y" buttons to the right and top of the "A" button, respectively. The four main face buttons are to the right of the controller. The primary analog stick is on the left, with the D-pad below it. The standard GameCube controller has a wing grip design and features a total of six digital buttons, two analog sticks, a d-pad and two hybrid analog triggers/digital buttons. The GameCube controller is Nintendo's sixth generation controller, released along with the GameCube in 2001. However, since the pad only contains three other face buttons, the C-buttons often became assigned to ulterior functions. The controller also includes four "C buttons" on the top, which were originally intended to control the camera in the N64's three-dimensional environments. Accessing all buttons would require the player to switch hand positions. The design is versatile, but it is also controversial because a player is unable to access all the buttons with the player's hands in any one position. Finally, the controller can be held by the center and left-hand grip, allowing for a combination of the D-pad, L-shoulder, analog stick and Z button (but not the "R" shoulder button or right-hand buttons). It can be also held by the center and right-hand grip, allowing the use of the single control stick, the right-hand buttons, the "R" shoulder button, and the "Z" trigger on the rear (but not the "L" shoulder button or D-pad). First, it can be held by the two outer grips, allowing use of the D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the "Z" trigger or analog stick). The controller is in the shape of an "M", and was designed to be held in three different positions. The Nintendo 64 controller is Nintendo's fifth generation controller and features ten buttons, an analog control stick, and a directional pad. ![]() Due to this single port, the Virtual Boy only ever sold with one controller per unit. Since the Virtual Boy was designed for single player use, the system only has a single controller port on the underside of the console. ![]() While the Virtual Boy controller differs greatly in design from Nintendo's other controllers, the directional pads closely resemble the directional pad of the Game Boy but larger and with a steeper slope inwards. Additionally, the power cable used in the power adapter is the same power cable and power supply used for the Super Nintendo Entertainment System. The Virtual Boy system is powered by 6 AA-batteries held in the battery pack on the controller or by an AC power adapter which also connects to the back of the controller. Finally, two small shoulder buttons are placed on the back of the controller's grips and the system's power button is placed in the center of the controller. The face also includes dual directional-pads meant to be used for controlling games in a 3D space. The controller for the Virtual Boy has 4 surface buttons: select, start, B, and A.
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